And at even the best of times, roleplay can be difficult with me having to leave suddenly because my Mum simply MUST have something done right then and there.. and it suddenly turning from one thing into ten. Or Ewan needing changing or any number of things. And the reaction I got today when the usual happened during role-play, only makes me more reluctant to role-play with the ‘general public’. There are some people that know my situation, and that I sometimes do go afk for random amounts of time with little (or no notice) and understand. And as a result, my roleplay circle can be a bit limited to these people. Just… I try, you know?
Archive for the ‘Roleplaying’ Category
Just Let Us Play Without Grief, damn it.
Sometimes I hate being a player.
Not that I often get to, but it any attempt just never seems to go well. People always watch us with a magnifying glass, and because I’m staff, everything I do, (or not do as the case may be) is assumed to be cheating. Applying flimsy logic based on a lot of assumptions and gossip. Despite the fact that they cannot see behind the scenes, they don’t know who my character has talked to, not talked to. What arrangements have been made with the players ICly or OOCly.
We allow players extensive freedom with their characters and the choices they make. After all, it is your character. But unfortunately a lot of the time, the staff don’t get the same freedom. And in fact, in many ways, we should be allowed that even more so given the time and energy that we put into working on the game to make it a fun enjoyable place to play for everyone.
If I spend 8 hours up till 4am coding some new thing in, then (DAMN IT) let me play for an hour without any OOC grief. Or if there is an issue. ASK me. Don’t spread nasty gossip. Don’t ‘out’ my characters to people.
PS. The person who sent that particularly nasty email. I know who you are, it wasn’t hard to work out based on the information in the email, time stamps, who was there to see it, and the wording used (even if the grammar was purposefully lacking). Not many use the term ‘fucked side ways’ and that in combination with the fact it was sent to an email address of a player that wasn’t public….
I am very disappointed in said person. I thought they were a friend. I was obviously very wrong.
Posted in Dark Isles, Roleplaying
Ball Feedback
I wanted to post here (though admittedly belatedly) an email we got after the ball.. it is always great to get some positive feed back, gives us that nice warm fuzzy feeling.
Just wanted to extend how much I was impressed by the Masquerade Ball and how much fun I had there – my character actually got to dance for the first time ever IC and the sheer quantity of effort that was put into it was brilliant. I especially loved the little details: the descriptions on the food, the IC handling of the tickets, and the colorful imagery to the gowns. Unfortunately, I wasn’t able to actually stay online long enough to see the plot happenings due to an early morning and haven’t been able to be online much since, but I very much relished every bit of the Ball that my character actually went to.
Posted in Dark Isles, Roleplaying
Masquerade Ball 2009
I think it went off quite well, despite some hold-ups that were a little beyond our control and the slow start. Time passed quite quickly and soon 3 hours had already passed and it was time for the destruction we had been eluding too since we announced the ball. It happened, and it was good to see some players make use of the fighting implements we had placed around the Docks for people to potentially use.
We broke our old player record of 28 and had 29 on for most of the night which was great to see. Had hoped to reach that elusive big 30, but we didn’t quite make it.
For those that did enjoy the event, I would ask that you give a big thank you to Tigerlily for doing most of the wonderful custom items for the night. To Topaz for helping provide some beautiful descriptions for the setting and to Archon for making it that much more exciting by controlling half of the tentacled beast.
Posted in Dark Isles, Roleplaying
How I Started Mudding
So, it all started some years ago. 1997 to be more (or less) exact.
Starting Out
I got out a book from a library titled “Muds”, I read, and tried it out but didn’t find a mud populated with any body so soon went back to yahoo chat rooms. A few months later, I was browsing ‘free games’ on Tucows and found a download for a game called “Realms of Despair.” The creators were smart and put a free client that could connect only to their game on a very popular download site.
Realms of Despair - still open
Realms of Despair is Smaug based and has typically 200+ people online, so this time, I was not alone. I had fun. It was a hack-n-slash style game and I made a few friends. One of these, Ryoga, bugged and bugged me to try out a new game… but I was happy on RoD so I refused.. until one day it was down and he convinced me to log on my first roleplaying mud, Eternal Struggle. My character on RoD was called Clarimonde, after a fictional vampire in ancient text, which is interesting considering what she became much later on.
Eternal Struggle - closed
This was also Smaug based so the commands were similar. It was new, and I think I must of been the only female player on back then. I got a lot of attention, and a lot of help. My first character, Clarimonde, reached level 50 (the max) in less than a week. The staff were friendly (Radagast, Vir, etc) and I had fun. I learned what an emote was, and I learned how to type. And then touch-type. I loved the whole story writing aspect and back then my spelling was horrendous.. well maybe it is still pretty bad but I have a few spell checkers to help me out now.
One day, I was made a staff member and went by the name of Jaeela. Playing a game from a staffing point of view takes on a whole new perspective. It is different and not everyone can handle it. When you become a staff member, the game loses some of the mystery. But on the other hand, you get the chance to shape a world. Back then, to balance it out, I tried roleplaying on other muds occasionally (so I could still experience some of the mystery) and staffing on Eternal Struggle.
Eventually, all of the original staff on ES moved on, and a new group took over. I found them not to my liking, and I disliked how many of them treated the players. It was a power trip for most, and when I heard them refer to the players in a ‘staff’ meeting as scavenging dogs that was a turning point. I left and others who also had issues with the staff came with me and Shadow Siege was born.
My characters on ES included: Clarimonde, Sira, Dana, Tevia, Jashika, Lilikia and Venice.
Eternal Visions - closed
Before I talk about Shadow Siege, I want to briefly mention Eternal Visions. This is one of the muds I played on the side whilst staffing on Shadow Siege. I had some of my best roleplay here, despite the game having a lot of OOC elements. There was a lot of strife and the staff got involved with the players and for me, that was a first. It was also my first real ‘bad-guy’ or rather ‘bad-girl’. A particularly memorable scene was when she (Lilikia) and her very evil partner, entered a talent show under the pretence of a magic show. She got an Orc up from the audience, intending to ‘saw him in half’. The audience thought it was just trick, not realising that his screams were in fact real, as was the blood. When the reality sunk in, there was quite a chase across town trying to avoid getting caught.
Another memorable moment from this mud came when I slayed a staff member. He bet that I couldn’t do it, I got out my rune-stick and used my most poweful spell. He died.
Shadow Siege - still open
I started up Shadow Siege with my then-partner and a few friends from Eternal Struggle. My staff character was Mina (yes, I do tend to have a leaning towards names with an ‘a’ on the end). I think things went well at the start, we had a great mythos for a base. I was getting into coding so could really effect the world. We put in our own unique characters and our own spin on things but again things, I think, were not quite right. Eventually, I split from my partner and decided it was time to go it alone, so with his agreement, we used the same mythos we had come up with as a base for my final mud, Dark Isles.
My characters on SS included: Sira, Venice, Zarika, Lien.
Dark Isles - open
Which is where I am now. It has been over a year now in development. It has a mythos that has roots in Shadow Siege but we are putting our own twist on things. It is set in a different part of the world, an island theme and a lot of the races have been adjusted for this new setting. I am happy to have a really REALLY amazing group of staff who have helped me create a friendly community. That bit, ‘friendly’ is really important to me. I know a lot of muds have power-hungry staff who are less than nice to the players, and I intend to do everything possible to make sure Dark Isles is not like that. That’s not to say trouble makers won’t be dealt with firmly, break the rules and there will be an associated punishment.
The other bit that is important is roleplay. It should be fun. And you should have adequate documentation to play your character. You shouldn’t certainly not be penalised for not knowing something that isn’t written up anywhere. To that end, if you want to join us in helping to provide more information to other players, let me know. Help files are editable by players through the website.
There’s still a long way to go with Dark Isles. Still a lot of things that need to go in. Still documentation that needs writing up, areas that need building, systems put in place, but I certainly think we’re on the right track.
If you are interested in becoming a part of Dark Isles development, then I welcome you. Whether it be just to roleplay and become a personality within the world, or directly involved through building, writing documentation, and helping us come up with ideas on how things work, or through donations to help pay for hosting and other costs associated with running Dark Isles.
My characters on DI include: Sira. There are a couple of others, but I’ll keep them to myself. Sira is a long standing character for me, my second oldest.. over 10 years old now. That’s quite a while, am quite proud of her history across 3 muds.
Other Muds/Muxs
Other muds/muxs I have played on and enjoyed:
- Harshlands – still open
- Ancient Realms – closed
- Akashat – still open
Posted in Code, Dark Isles, Roleplaying
Where List and a Pet Peeve
So, most of you are going to notice pretty quickly that the where list has been updated. It provides a little more information about where people are, beyond public locations:
- IC locations: this includes:
- public (this is the information that traditionally was on the where list)
- all people private (unreachable by normal means, usually private homes)
- all those in other IC locations that are neither public nor private
- OOC locations: All people located in any room flagged OOC, including creation
Those who do a lot of roleplaying private, in places beyond the reach of those without the ability to break into a home or teleport, will notice they get significantly less roleplay.
I’ve had a few complaints from newbies who have created and been unable to find RP because those on, roleplay 90% of the time in private. I know this isn’t everyone. I know most of you go out publically regularly, and those of you that do, will not notice much difference to your roleplay points, if anything you’ll notice you’re getting a bit more.
Those of you that do almost all of your roleplay in private will find yourself getting almost no RPPs. Come on people, this is a roleplaying community. If all you are going to do is roleplay in private, unreachable locations, what’s the point being on the mud? Why not just stick to chat?
Posted in Code, Dark Isles, Roleplaying
Out of Practice?
So, a couple of days ago I attempted some roleplay with some of the newer roleplayers. Comparatively speaking, new to me and to Dark Isles at least. Not that they are ill-experienced with roleplay.
But I find that I must be out of practice. The others emoted slow, spent a good 15-20 minutes sometimes between emotes and towards the end, the emotes were barely there. One would come to the conclusion they are busy, multi tasking, or multi-roleplaying, which you would think would come with some sort of courtesy osay to explain, but no. Maybe I am old fashioned with such things. So assuming them to be busy, I end the scene for the night… and go about working on some code only to find the person entering another scene immediately after and suddenly there is no problem with emoting, either timing or length.
And me, being more than a little sensitive after so long not playing and previous bad experiences with roleplaying, can only assume it is me. Am I that out of practice? Are my emotes not interesting enough? Or does it take removing articles of clothing to gain the attention of (at least the male) roleplayer?
Lesson? If you are busy, or get called away then come back a courtesy osay is really a
good thing. If I had of been a newbie, I’d not of been too impressed.
Posted in Dark Isles, Roleplaying