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Archive for August, 2008

Fyros Kha

31 Aug

I spent a good few hours testing and tidying up the basic Fyros Kha system. No crashing which is good. Channelers will now see a new section on their skill list and under that, the Fyros manipulation skill. Learn it if you wish, you’ll need it to merge and manipulate orbs and wands. Keep in mind that it likely you’ll only be about to focus on one or two kha systems.

Fyros orbs can be found now too. How they are found are linked to the type of kha they are, I don’t want to give out specifics, it’d take away the fun of their discovery but fyros is linked with agriculture, so someone wanting to find a fyros orb might want to spend some time doing that.

Have fun with it.

 
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Posted in Dark Isles

 

Wolfkin

29 Aug

Last post for the night, promise. Felt these deserved separate entries though.

There are some wolfkin out there that (almost) never play their wolves. They change out of roleplay, wait in some out of way place then change back. This goes against the very nature and purpose of this race. Choosing to become one is choosing to roleplay both sides. Even if the wolf side is less often than the human side it still -should- be played.

It seems like some people might of selected the wolfkin race purely for the bonuses it gave their character, without any real desire to truly play one. If this is the case, that would be more than a little disappointing.

I’m hoping this warning will be enough to spur people into action and play their wolves… just a little.. and especially if they see other wolves out and about in the forest. If not, I may look at putting in a code addition which requires an element of emoting before a change back is made. Or similarly add in wolf skills, such as bite, special howl features, etc that can only be purchased with wolf roleplaying points. The latter sounds like a better idea as it rewards rather than punishes. Those that are not playing their wolves might get a tell from myself or another member of staff in the near future to discuss.

 
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Posted in Dark Isles

 

Out of Practice?

29 Aug

So, a couple of days ago I attempted some roleplay with some of the newer roleplayers. Comparatively speaking, new to me and to Dark Isles at least. Not that they are ill-experienced with roleplay.

But I find that I must be out of practice. The others emoted slow, spent a good 15-20 minutes sometimes between emotes and towards the end, the emotes were barely there. One would come to the conclusion they are busy, multi tasking, or multi-roleplaying, which you would think would come with some sort of courtesy osay to explain, but no. Maybe I am old fashioned with such things. So assuming them to be busy, I end the scene for the night… and go about working on some code only to find the person entering another scene immediately after and suddenly there is no problem with emoting, either timing or length.

And me, being more than a little sensitive after so long not playing and previous bad experiences with roleplaying, can only assume it is me. Am I that out of practice? Are my emotes not interesting enough? Or does it take removing articles of clothing to gain the attention of (at least the male) roleplayer?

Lesson? If you are busy, or get called away then come back a courtesy osay is really a
good thing. If I had of been a newbie, I’d not of been too impressed.

 
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Posted in Dark Isles, Roleplaying

 

Wolfkin and Dryth

29 Aug

Something that I have been meaning to do for a while for Wolfkin was make it so that players aren’t forced into an uncomfortable IC situation and into a change after not logging on for a week.

To this end, the amount of time till your next change is no longer calculated by on and offline time, but by online time alone. This means if you log off and you were not due for your next change for 5 days, when you log back in again you’ll still not be due for another change for 5 days. In the same respect, if you log off and you are due for a change in the next 5 minutes, you’ll still be due for one in the next 5 minutes when you log back in again. Also- changing is not likely to happen indoors.

A new command for Wolfkin: howl. Try it out, I plan to add to this in the future, but want to see how it goes first.

Another small change for Wolfkin, sniff can now tell you something about the weather.

Now, Dryth. It has been said that Dryth don’t get really much in the way of benefits as a ‘special’ race. That they really don’t have much to take on the Vek with whom they are supposedly at war with. They have now been given a couple more enhancements. Try out the send command, have a play, feed back is always welcome. Also, what you hear is now more consistant. Everything is psyche based. If your psyche is higher than the target, then you will always hear them, not just some of the time.

Feel free to put your thoughts into comments of those post. Try to keep it to topic though please.

 
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Posted in Dark Isles