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Archive for November, 2008

Preview

30 Nov

 

Website Preview

Website Preview

So, what you’ll see above is a preview of the new Dark Isles website that I have been working on for the last 4-5 days. I’ve gone through several incarnations all of which looked abysmal before settling on this one, though it still needs a lot of work. 

The end result is a site with a more ‘gamey’ feel to it, and the information organised into a more logical format with special sections for Lore, Community, Support and News.

I also hope to have it working in WordPress rather than Movable Type as mentioned in a previous post. It should make the whole process MUCH easier.

 

On another note, I found the over-load weight bug and put in a fix for it. That’s an old bug that’s been around since the SS days so it is very nice to finally get that fixed.

 
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Posted in Code, Dark Isles, Design

 

ByCarmine

26 Nov

Well, I did it. After a week of thought and investigating and more thought, and more browsing and even more thinking, I finally came up with a domain and webdesign name to use. And basically it came down to.. I like Carmine.. but maybe it’s not quite right.. so I searched and investigated and eventually came back to the beginning again and realising it fits, with a slight adaption:

byCarmine

I’m tempted to alter my name in game on Dark Isles to match. Maybe not right away, need to update documentation and the like too… But it would be certainly to my advantage to upgrade my identities everywhere to match.

 
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Posted in Design

 

Stick Pirate RPG

25 Nov

Because it is just too cool not to share:

 
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Posted in Dark Isle Blogs

 

Bugs, Donations and Website

25 Nov

I know, I haven’t been able to touch the code too much of late and there are a few bugs piling up that need to be looked at. Well, it’s not entirely true that I haven’t touched code, I did do some bug hunting but only fixed one. The others are remaining elusive. So I ask that everyone please be patient with me and with other staff. Things are getting done, but just might take that little bit longer to do.

On another note, the quarterly hosting for Dark Isles is now due ($55). Funding wise, we’re almost half way there at the moment, so if anyone can help out (even $5) that would be greatly appreciated. Whilst I do cover any short fall (last month we were about $40 short) as a single Mum and student, I must admit to it getting rather difficult. If you’re interested, have a look here: Donations.

What I really need to do is work on the website, but I can’t really do that until my current web-design job is done. But I am thinking about it a lot. I have a lot of ideas in my head. I also am considering switching from Movable Type to WordPress. Movable Type recently updated their design and template system and it is a bit of a nightmare to work with and design for. Almost impossible. I’ve been trialling WordPress with this blog of mine and finding it much easier to use and customise to a style.

 
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Posted in Code, Dark Isles, Design

 

Grades

22 Nov

Got my provisional grades, which I expect to go final in the next few days:

Computer Communications: A+
Object-Oriented Program Design: A
Internet Applications: A+

The A is the one I least expected, as I did really badly in one of the tests which was worth 35%. Overall, I think it is really, really good. And combined with the first half of the year, gives me 3 A+s, 1 A, 1 A-.

 
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Posted in University

 

Hunting

22 Nov

You can now skin a lot more animals. Rats, dogs, cats, wolves, rabets, rabbits, foxes, badgers, bears, deer etc.

Some produce skins, some produce pelts. Should be obvious which does which. The echoes have been tidied up a bit too as with the descriptions of the carcasses they produce.

 
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Posted in Code, Dark Isles

 

Protected: Ahze

18 Nov

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Posted in Personal

 

Where List and a Pet Peeve

18 Nov

So, most of you are going to notice pretty quickly that the where list has been updated. It provides a little more information about where people are, beyond public locations:

  • IC locations: this includes:
    • public (this is the information that traditionally was on the where list)
    • all people private (unreachable by normal means, usually private homes)
    • all those in other IC locations that are neither public nor private
  • OOC locations: All people located in any room flagged OOC, including creation

Those who do a lot of roleplaying private, in places beyond the reach of those without the ability to break into a home or teleport, will notice they get significantly less roleplay.

I’ve had a few complaints from newbies who have created and been unable to find RP because those on, roleplay 90% of the time in private. I know this isn’t everyone. I know most of you go out publically regularly, and those of you that do, will not notice much difference to your roleplay points, if anything you’ll notice you’re getting a bit more.

Those of you that do almost all of your roleplay in private will find yourself getting almost no RPPs. Come on people, this is a roleplaying community. If all you are going to do is roleplay in private, unreachable locations, what’s the point being on the mud? Why not just stick to chat? 

 
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Posted in Code, Dark Isles, Roleplaying

 

Shops

18 Nov

A big change to shops and how they load stock and the owner is charged for it:

  • Shop owners are no longer charged a weekly amount for shop stock as a part of their rent
  • Shop owners can set (via talking to staff) how much of a particular item they want kept in stock
  • Shops in Seahaven are restocked twice daily (every 12 hours).
  • When a shop is restocked, the owner is charged whole sale rates, and is charged from the coin in their store room.
  • If there is not enough coin in the storeroom, the shop is not restocked.

This should make it a lot easier for business owners to make money from their shop as they are only charged for what they sell. It is also MUCH more profitable to make your own stuff and put it in your storeroom for sale.

You can also set your items to sell for a greater price, ie, 150% of base value to make a bigger profit, but be careful, the competition might under-cut you!

 
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Posted in Dark Isles

 

Archive

16 Nov

I’ve imported all my old posts from my Luna blog over here, so there is a bit of history now that can be looked through. I’ll continue to post about updates and code and the mud here, but there will also be a little bit about my personal life as well.

So starting with code updates:

  • Craft lists can now be refined with keywords (finally, been wanting to do this one for ages)

Okay, my code list is small. Predominantly due to taking on a webdesign contract that I really want to impress with, so all my time and energy is going into that.

On a non-coding aspect, businesses have been put up for sale. If you have the coin spare, I’d recommend bidding on one. Could end up being quite profitable.

 
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Posted in Dark Isles, Design