A few small changes and a few big ones. It is something that I’ve commented about before, that sometimes it is the small aesthetic changes that yield more of a positive response than the big ones, and this time is no exception.
Inventory and container content display has now been upgraded and is more informative. It’s a little tidier and inventory displays currently how much you are carrying and the max. And containers displays how much they weigh and their max.
On the bigger side of things, I decided to take the plunge, so to speak, and change the quality scale from 1 to 100, to 1 to 10. As can be expected with such things, there was some hiccups in the conversion and a few people that logged in whilst the changeover was happening, had their stuff downgraded to awful. This effected ONLY stuff either in inventory or worn. Not room items and if you let us know, we’ll do our best to fix this up – just be understanding if we can’t do it right away.
What does the scale change mean? All good loaves of rye bread will now stack. Before, a good loaf could have a quality number of 26.. or 30.. or even 41. Now they all have the value ’4′, and as a result, can be saved together (assuming no other variances in values). Should tidy things up a bit.. and another step towards reducing memory usage.
Bug check wise.. a few things have been ironed out with the death code. In theory.. if you die, you shouldn’t die over and over like was going on before.. and the room you died in etc should also be set correctly.. this wasn’t, but now is the case. Help death and help haunt have been updated.
PS. Also new craft skill added.

