Next thing, special characters. Previously the rule has been only one per player. The main reason why we have had this rule in place is that many of the special characters play on different sides to the ‘war’, and having two alts on either side could spoil things and be a big conflict of interest. It would be very hard to play a Dryth seriously if you also had a Vek and were aware of the plans of a secret movement to kidnap a few Dryth for experimentation.
However, we would like to see more specials out there, as well.. we think they are special and there is a lot of interest in playing them. So, we are willing to allow more than one special, as long as they are not on different sides of the ‘war’.
So, a player with a Vek could make another Vek, or a ‘bad’ Wolfkin or ‘bad’ channeler. But could not make a Dryth, or a ‘good’ wolfkin, or ‘good’ channeler.
A player with a ‘good’ Wolfkin could make another ‘good’ Wolfkin, a Dryth, or a ‘good’ channeler.
(Note, generally we’re using the word good as an indication of the general mindset of the residents of Seahaven, ie good are those that follow the six Gods (Cymur, Balor, Ylessa, Elbahn and Melchior) and bad are those that follow Morhiag and Belial).