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Archive for January, 2010

More done!

16 Jan

Okay. Magic code is right on track. Today I managed to get both all the attribute and attribute mods all working in the casting and applying the appropriate affects, for the appropriate amount of time. Have updated the affects command to look a bit better with the new system. And lastly a kha command which shows you how depleted all of your different kha types are.

So. Yay.

 
 

Screen shots of Spell Set stuff

15 Jan

 
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Posted in Code, Dark Isles

 

More Magic

15 Jan

Did a fair bit of coding today (and yesterday and the day before), working (again) on the magic system and pleased with the progress so far. At the rate things are going, I might have enough done by the end of the weekend for you guys to have a bit of a play with. We’ve been knocking around a few ideas as staff about how it could work better… and we’ve come up with the following:

1. Orb prospecting
Remains pretty much the same, you search around, and it works like a compass to locate the nearest kha source.

2. Orb harvesting
Remains pretty much the same, you spend a little time and if you’re lucky you get a nice shiny orb.

3. Absorbing the Orbs
This is where the changes start to become apparent. Orbs now deteriorate . Fast. They last, at most, about 10 minutes. They no longer hold spells, but rather simply have kha that can be absorbed. New command: absorb . This will absorb the kha into your body, and the kha types are separate. So you might have 200/350 Fyros kha and 0/350 Aeros kha. How much you absorb is dependent upon your skill at absorbing.

4. Learning Spells
We’re going back a bit old school on this and make them learnable via 3 (possibly more in the future) methods. The first, for the most common spells, via books and library research. The second, will only be available in specific books, allowing guilds to have ‘guild spells’. And lastly, spells will be able to be taught from person to person.

5. Casting
More old school stuff. It’ll likely be the format you’re probably used to on a lot of muds: cast ‘[spell name]‘ [victim] [location] [intensity]. Though victim, location and intensity would be optional.

6. Solidifying Crystals
This will be a very high level skill that will enable a mage to take a kha orb, and solidify it into a crystal that can be stored and absorbed at a later time.

At the moment, steps 1, 2 and 3 are complete and I’m working on step 5. We have a web-based spell addition form so that any staff member can easily add lots of new spells, and they have the ability to highly customisable… right down to making RP only spells with no in game code effect. So a spell could create a flower out of thin air and tuck it behind the ear of the ‘victim’, or you could drain a vek of their blood… there’s a lot of flexibility.

To tie in with all of this, so it can be properly used and tested, we’ll likely be opening up magic a lot more to the players for a time.

 
 

“The Idealistic Philosopher”

14 Jan

Carmine has an Introverted iNtuitive Feeling Perceiver (INFP) personality commonly referred to as “The Idealistic Philosopher”

Imagine a deep lush valley, caressed by flowers and trees that eternally blossom, inhabited by animals that serve as gentle companions and by people who spend their days loving, creating, and selflessly serving humanity. This is the world of the rare (only about 3 percent of the population) Idealistic Philosopher: the person who is forever striving to live in a perfect world where love and harmony abound.
INFP when in love

As an idealistic Philosopher, you believe that love requires a profound emotional and spiritual connection. You may also believe that, to attain this desired state, you will have to endure a great deal of pain and sacrifice. Yet all the suffering will be worth it once you find your perfect love. When that blessed day comes, you will be a complete person, as you and your partner will work together to make the world a better place. In the beginning of a relationship, you tend to idealize your mate as the greatest person in the world; you’d easily give up your life for him or her. Later, when reality intrudes, you may find yourself disappointed as you realize that no real human being can match the fantastic images of love and romance you created in your imagination. Fortunately, despite your disillusionment, you somehow recover and begin to accept the flaws of your partner, ever so slowly, while still wishing you could change him or her into the perfect image you had when you first fell in love.

INFP where to meet

Where can you meet an Idealistic Philosopher? Idealistic Philosophers love writing, psychology, the arts, and relationships, and are drawn to activities that involve a crusade or mission. You can bump into them at bookstores, especially in sections related to the preceding topics. You can also find Idealistic Philosophers at the theater, art galleries, and museums – often walking slowly, by themselves, lost in their thoughts.

*amused*

 
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Posted in Personal

 

Changes to Specials

13 Jan

A few changes will be made to the special races:

Wolfkin:

  • Wolfkin will be made by Sykala or made by Wolfkin, but no longer by birth. Existing ones by birth are fine, but no more.
  • Wolfkin made by Sykala will be less likely to ‘go bad’ and have more consequences for doing so.
  • Wolfkin made by Wolfkin will be more likely to ‘go bad’ and not likely to have any consequences for doing so.

Vek

  • Will lose attributes each time they die. But will be able to gain them back. Basically, dying too much = bad.
  • Will no longer spend a long time in the void, but instead be sent ‘somewhere else’. There they will stay (and be available to RP with other Vek), until their time is up and they can return to Heas/Tarkas. This will be likely where their soul anchors are located.

Dryth

  • Will find it harder to pick up all thoughts without contact – if at all, skill having a much higher play in things.
  • Contact increases the likelyhood of picking up a skill.
  • Something else cool will be given to Dryth to make up for the changes.
 
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Posted in Dark Isles

 

Story Update

12 Jan

With my hideous coat under one arm, I turned about on my heel and picked the nearest passage and started to walk hastily towards it. I would say that it was the East, or the West or the like, but to be honest, I had long since lost track of which direction was what. And I’m not one of those people with an innate sense of direction. I kind of expected him to grab my arm, or protest. But he didn’t and I stormed off.

Continue Reading…

 
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Posted in A Story

 

Graduation!

11 Jan

So after much indecision and thought, I finally decided to hell with it. I’m going to do the graduation ceremony this year. Can’t wait! Who’d of thought though.. the gowns cost $105 to hire! At least I get some of it back after the ceremony.

 
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Posted in Personal

 

Staffing

11 Jan

For those that haven’t yet noticed, we have had two new advances:

Tigerlily to Histaff (from staff) and Demosthenes to Staff (from builders).

We are interested in taking on board one more staff member to work with us to update the documentation, ie website, help files, and help define and run plots. Interested? Let us know.

 
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Posted in Dark Isles

 

Story Update: 15-17

11 Jan

“You know, you weigh a bloody ton.”

“It’s all coat. Though… feel free to put me down and STOP with the kidnapping.”

To my surprise, he obliged. Immediately. Dumping me on the floor of the maze of sewers we had entered some half hour ago like the sack of potatoes he had carried me as. I mentally considered my options as I looked down the passage we had turned into and tried to see if my memory was good enough to see me back to the entrance. It wasn’t. So I stayed put.

Continue Reading…

 
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Posted in A Story

 

Protected: My Life as Twilight

10 Jan

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Posted in Personal