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Archive for February, 2010

Post Masquerade

28 Feb

Whilst mostly we have had very very positive feed back about the ball, we have had one player approach us OOCly with some concerns, claiming ‘everyone’ felt this way.

So, in the event that ‘everyone’ does, I wanted to clarify a few things for you:

* The plague that many of you have, codely, it won’t kill you. We as staff wouldn’t do something like that.
* It is a plot that is playing out. Something for you to role-play around. Investigate. Research. Plan. Group together. There are ways to prevent the spreading of the plague already in game. Work together. Clues will be given out over time.
* A cure isn’t going to happen over night. This will likely extend a couple of weeks. If not longer.
* Much of what happened at the ball last night was spur of the moment, actions by a single player and not pre-determined by staff. In their place, you’d not have wanted us to step in and rip up a PC with NPCs, and so we gave them the same opportunity to do or die by player hands.
* Give us a little time to work things out, stuff happened last night that wasn’t expected. So now, we as staff need to work out our next move, and change our own plans to accommodate it.

Now that bit is over with. I want to thank ALL the staff for their hard work in bringing such an event together. It was a lot of fun (I even got a little chance to play myself) and probably of all the six or so that I’ve held, one of the ones I most enjoyed. I want to thank the players for getting into the spirit of things, turning up and roleplaying with us in this wonderful event. Thirty one people on! That is pretty amazing. One of the best turn outs I’ve seen.

 

Masquerade 2010

17 Feb

Masquerade 2010

Click the image to view a larger, prettier version :)

The Masquerade

Who will you be?

5pm PST, 26 – 02 – 2010

 
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Posted in Dark Isles

 

PS

17 Feb

As a bit of incentive. If we can get enough donations in to cover the cost of our hosting this month, I will code in a drag command by the end of this weekend.

 
 

Seahaven Murders and the Watch

17 Feb

Given the petitions and questions been raised OOCly, I thought it was necessary to do a bit of a post about the current IC situation.

Firstly, murders and deaths within Seahaven is not an uncommon thing.  People die of starvation all the time, or illness or really a large number of things. Finding a corpse in the slums would be more common than you might think. Recently the murders have increased. A little. Not significantly. But enough to draw a few raised eyebrows. But ICly, it wouldn’t be quite an ‘OMG the city is overrun with demons and Vek!’ situation. Vek have pretty much always existed in Seahaven, think of them like cockroaches and rats. They are always there, feeding off the city. Lately, some of the deaths have been a little more.. colourful.

Next. The Watch. Without the modern day forensics, they are limited to doing only a couple of things. Taking a report, sometimes doing a brief investigation and filing it. Unless the corpse is that of a Noble, the investigation is more commonly limited to ‘did anyone see anything?’ ‘No? Well, not much we can do.’

The Watch presence. Imagine, even now in the ‘modern’ world. If you had no cell phone/house phone, how hard would it be to get a police man to your home. How far would you have to walk to a station? How likely are you to run into one in your travels during your day? Now consider the fantasy world of Dark Isles. Watch numbers are considerably less. No modern methods of communication. Demons running rampant. Deaths amongst their own members high. They work hard. All of them. But they can only do so much and be in so many places.

From an IC/OOC perspective, how we see things as staff: The NPC/vNPC watch manage and look after the NPC/vNPC population of Seahaven. The PC watch manage and look after the PC population. For this reason alone, it is unlikely that a NPC/vNPC watch will get involve in a law breaking situation.

If you, as a player, would like to see more Watch managing the players, then join the ranks.

 
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Posted in Dark Isles, Roleplaying

 

New Code and Hosting Costs

16 Feb

Two new commands that don’t really do anything important (yet), more there for roleplay value:

  • raisescarf <clothing>
  • lowerscarf <clothing>

As it only covers a portion of the face, it does NOT hide the identity of the wearer.

A big thanks to everyone who attended the wine tasting and the announcing of the ball and a big thanks to the player that arranged it. A large number of tickets have been sold, though still more are on sale at the Gilded Swan. Again, I really must implore those that wish for custom items to be made for the ball, you MUST have your requests in by the end of this week. We’re busy people and we have a lot to prepare for the event. The following are a list of time zones and times for the event:

- 5PM  PST,  26th February 2010
- 6PM  MST,  26th February 2010
- 7PM  CST,  26th February 2010
- 8PM  EST,  26th February 2010
- 2PM  NZT,  27st February 2010
Also, that time of the month again and we have another hosting bill coming around. If anyone is able to and wishes to donate to help cover the costs of the hosting of Dark Isles, website and all that goes with it, please do.
 

Valentines Day

16 Feb

I was a pretty lucky girl this Valentines Day.

I got a half dozen roses from a friend – Thanks Kristin.

A single rose from my stalker-friend – You shouldn’t of.

And a really nice video from the boyfriend.

One of the nice things about knowing people from multiple time zones is that it ends up spanning almost 48 hours.

 
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Posted in Personal

 

A few more changes

13 Feb

A few changes have been made to the smuggling code – more items should now be available as a result.

Check Aura has been removed. If you have it and want some RPP reimbursement, send in an email.

Skills with re-requirements can now be raised to the max.

Thanks to Demos, lots of new help files have been added. Keep an eye out on his title for the latest ones. Demos: you should email me a list of them and I’ll link to them here. I’ve added a help CARMINE.

Masquerade Ball coming up very soon. Tickets have been made and we’ve started to get busy preparing all the costumes for the ball. Please, PLEASE put your orders in ASAP.

 
 

Blog Code

11 Feb

Basically this command keeps track of all the blogs belonging to players, ordering them by most recently updated (roughly).

Help blog will give you more information on how to use it. Most recently updated blogs are displayed at login, and an AT sign displayed next to accounts on the who list.

 
 

New Code: Smuggling

09 Feb

New smuggling code has been added.. I had started working on this six months ago then another project came up so I never got to finish.

Now, it finally is. Basically it allows a character who dabbles in less lawful activities, to smuggle in goods at a reduced cost. Different goods are available at different seasons/days of the week. And different characters will have access to a variety of different things.

It is based off the smuggling skill, which requires, in turn, hide and steal.

Syntax is smuggle list or smuggle buy and must be used at the docks.

 
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Posted in Code, Dark Isles

 

Bleary Eyed

07 Feb

Again. Can’t sleep. Though I suspect the cause of this has something to do with the fact that I slept in this morning to almost midday. Which was delightful in and of itself. Really nice actually. Though of course, I got an earful of disapproval from my Mother. But then again, is there anything I do that doesn’t?

I admit there’s a part of me at the moment which would really love to rant about it and the constant put downs she emits throughout the course of the day. But really, there’s not much point. Just read one of the old rant posts and you’ll get the general gist of it. It’s always the same. ‘How dare you have friends/fun/smile/enjoy yourself when you should be cooking/cleaning/doing something I want.’ Or. ‘Look at this cup/speck/shirt/any object, how did it get there/what is this doing here/you didn’t clean this properly.’ Followed by ‘This is how you /must/ do it next time… ‘ [insert obsessive compulsive method here].

I think that is one of the big things holding me back from being able to truly be happy and feel good about  my self as a mum, as a student and generally as a person. Yes, sometimes people do say nice things to be, once every now and then. But the bad stuff outweighs it by 100 to 1. I can ignore some of the bad stuff and tell myself it’s not true. But, after hearing it day in day out, constantly…  my shoulders get kind of heavy with it.

Solution is the same as always. Mum moving out. At one point, it seemed obtainable. She was supposed to move out by the start of March. But now, obviously, that isn’t going to happen.

She can’t afford to move out on her own into a standard rental accommodation. The only financially viable option is the disability units offered by state housing. There is a pretty big waiting list of up to a year. And… she hasn’t applied yet. Even worse… I can’t apply for her. And all she has to do, is put the wrong things on her application and well, you guessed it, they won’t accept it and she’s not going anywhere. So, it is very easy for her to sabotage the whole thing. At the moment, she won’t even answer the door/phone/make phone calls, getting her to complete the damn application and go to an interview is impossible. More so when she takes 4-5 hour long baths EACH DAY and considers anything before 3 pm ‘early’.

Same old. Same old.

[/rant]

One week of school observations. One week of bibliography writing. One week of research. Then University starts again. I need a holiday. Srsly.

 
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Posted in Personal