So you can all see, not only how big of a job it is, but the progress I make on a daily basis, I’ve included the to do list and stages on the left column there. Some of the things on that list might take a day or two, and some even much longer. It is a big job, but I think one that is achievable in 1-2 months maybe? Hopefully? A lot depends on how much time I can put into coding over the next couple of months. Wish me luck.
Feedback would be nice
Atticus
December 8, 2008 at 3:18 pm
I don’t think there are many MUD’s out there with staff who are dedicated to developing their MUD. It’s encouraging to players and me personally. I think you have alot of drive to develop and that’s good to see, in itself. I like alot of the features you’ve put into the game recently, as well, even if some I feel might benefit from some tweaking, the general ideas behind them are still good.
Features I’ve liked (thought not neccesarily explored fully) so far:
* The building/room descriptions.
* Things washing up on the beach.
* Wolfkin skills – sniff, bite and the others.
* Being able to build your own home.
* npc descriptions.
* time until wolfkin have to change now only determined by online
time rather than offline time as well.
* object posing.
* ic writing with a pen and paper.
* new website design.
The Kha system looks interesting, more in some parts than others. I love magic in games, so I’ll be watching this one keenly. The rarity is, admittedly, a bit disappointing, but on the other hand that would help to make it all the more special. Hopefully it’ll be something to revere/fear in game, rather than it being common/weak and unremarkable. I do like the idea of a ‘focus’ for the magic, particularly in the form of a weapon/wand. I guess everything else would depend on how it is implemented.
Siamsa
December 9, 2008 at 12:42 am
I second Atticus in saying that I think it’s great that you’re so dedicated to improving the MUD both code-wise and in terms of the information made available to players on the website. I’ve played in a lot of MUDs over the years, but this is one of the most dynamic and evolving ones I’ve seen.
I like the fact that there is a real attempt being made to have a mostly-player-run economy going, and it looks like that is going to be successful even with the relatively small playerbase we currently have. That rocks. I also like the list of IC goals and attendant rewards that I got sent – I’m not necessarily going to focus solely on them, but I like the fact that it gives an idea of some possible directions I could take my character and is based on what I’ve already done.
One suggestion I do have as you’re putting together more information for the website is a bit more transparency on the abilities that the different skills cover. I’ve made some accidental discoveries which I found quite surprising, so it would be nice to at least have some idea of what you can expect from the different skills. Ideally, a list of the things you can do at lower levels and then some vague hints about what comes later – that way you’re not giving away all of the secrets up front so there is still some mystery and potential for discovery, but a new player can get a feel for what skills they should be channelling their RPP towards if they want to be able to do certain things.
I like most of what you’re proposing for the new magic system. I think it’s very flavourful and different enough from the standard magic systems encountered elsewhere to feel like its something very specifically tailored to this world. (Hmm… not sure if that sounds exactly right, but hopefully you get the gist of what I’m trying to say!) Having to go and look for the raw materials to cast spells is nice too – means that mages don’t have it all easy.
I’m little disappointed that the number of magic-wielders in the game is going to be as limited as you suggest. Unless you plan on a huge recruiting drive, once a couple of the old-hands get their magic characters approved (since there’s also going to be a TRPP requirement if I understand it correctly, it’s unlikely to be available to newcomers when it first comes into effect) it will basically stop anyone who hasn’t been here since the day dot from having much chance of getting to play with the magic system. I do understand about trying to keep it rare and special, but I’m not sure if the super-limited numbers you’re proposing are going to make it anything more than a curiosity for the vast majority of people.
All up, though, I think you’re doing a fantastic job!
Tigerlily
December 9, 2008 at 5:53 am
It looks like you have everything so well planned out at this point!
As always, I’m available to help with this project in any way you need most. Just let me know.
Kudos Luna, you constantly impress me with all of this.