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Quality

27 Nov

In an effort to try balance things, some adjustments have been made to the quality modifiers and production of quality items.

When crafters produce an item, the quality is not a certain thing anymore. There is a random element that can produce items of higher, or lesser quality than their skill (and tool level). This will hopefully make higher quality items a little rarer and a little more sort after. It will also help make the economy a little more balanced as the superb end of things was fetching way too high a price to be that commonly made.

The second thing that has been changed is the price modifier for quality items. Overall it has been reduced substantially, and this will mean that for buyers, getting a hold of higher quality weapons and tools will be a little easier. But for sellers, you may no longer be making 4x the normal value of the item at superb quality.

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Posted in Code, Dark Isles

 

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