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Seahaven Murders and the Watch

17 Feb

Given the petitions and questions been raised OOCly, I thought it was necessary to do a bit of a post about the current IC situation.

Firstly, murders and deaths within Seahaven is not an uncommon thing.  People die of starvation all the time, or illness or really a large number of things. Finding a corpse in the slums would be more common than you might think. Recently the murders have increased. A little. Not significantly. But enough to draw a few raised eyebrows. But ICly, it wouldn’t be quite an ‘OMG the city is overrun with demons and Vek!’ situation. Vek have pretty much always existed in Seahaven, think of them like cockroaches and rats. They are always there, feeding off the city. Lately, some of the deaths have been a little more.. colourful.

Next. The Watch. Without the modern day forensics, they are limited to doing only a couple of things. Taking a report, sometimes doing a brief investigation and filing it. Unless the corpse is that of a Noble, the investigation is more commonly limited to ‘did anyone see anything?’ ‘No? Well, not much we can do.’

The Watch presence. Imagine, even now in the ‘modern’ world. If you had no cell phone/house phone, how hard would it be to get a police man to your home. How far would you have to walk to a station? How likely are you to run into one in your travels during your day? Now consider the fantasy world of Dark Isles. Watch numbers are considerably less. No modern methods of communication. Demons running rampant. Deaths amongst their own members high. They work hard. All of them. But they can only do so much and be in so many places.

From an IC/OOC perspective, how we see things as staff: The NPC/vNPC watch manage and look after the NPC/vNPC population of Seahaven. The PC watch manage and look after the PC population. For this reason alone, it is unlikely that a NPC/vNPC watch will get involve in a law breaking situation.

If you, as a player, would like to see more Watch managing the players, then join the ranks.

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Posted in Dark Isles, Roleplaying

 

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